Just who makes up the Staff at NASCRAG?

The Judges:

NASCRAG is a group of Independent Game Masters.

There are an estimated 6,605,259,115 members... wait - um, no - make that 302,232,970... uh - that's not right either... Oh, here it is! -

Over the years there have been somewhere between 100 and 500 Nascrag Judges... There are currently somewhere between 60 and 80 who keep in constant contact via the Internet... We've all made a major commitment of time and money to be members of NASCRAG.

We strive to make our event the most fun players will have at Gen Con, and we can do that because we rely on using our judges, many of which have around 30 years of gaming experience.

Many of our judges also contribute their time and abilities behind the scenes as play-testers, reviewers, and organizers.

The Authors:

Quite simply there would be no tournament without the authors. Over the years many different members of NASCRAG's staff have contributed to the writing of our events.

These people carefully craft our tournaments to give them that zany NASCRAG spirit of fun adventure with challenging puzzles, where the game play is emphasized and the rule systems seamlessly fade to the background.

The Press-gangers:

One of the hardest tasks we ask some of our staff to perform is press-ganging people who don't know what they want to do into playing in our event. Gen Con is huge and there are so many choices that many gamers just end up wandering aimlessly. We figure if someone paid to get into Gen Con it's our job to try to make their experience enjoyable so we try to direct these aimless souls to our event. Brian Chase, Doug Moore, Bob Jeffries, and Mike Zwiebel are some of NASCRAG's most notable press-gangers.

The Scorekeepers:

In recent years at Gen Con, Jim Carter performs the task of going through all of the score sheets (and checking them twice) to make sure accounting errors never happen in our event.

The Play-testers:

Each of NASCRAG's adventures is rigorously playtested several times to ensure the most enjoyable playing experience possible.

Starting sometimes as early as October, we assemble a group of our Staff and run them through the event. Not only does this allow our authors to see what parts of the tournament may need a little finessing, it gives our judges an intimate feel to how the event plays and how it should be run.