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Stand-alone Adventures


Stand-Alone Adventures

These adventures were not part of an extended series, but were "one-hit" wonders that left players wanting even more.

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Penguins of Destiny (1988)



Penguins of Destiny

A one round adventure where the heroes must retrieve the stolen Penguins of Destiny: magical statuettes with fabulous powers. An enhanced version of this event was also played at Winter Fantasy 1998. The author of this tournament was named Treasurer for life of NASCRAG when he sold a small plastic penguin miniature at the Gen Con Auction for $20. (The office of treasurer has no official duties.)

AD&D Missions of Guilt (1990)


AD+D Missions of Guilt

The Oracles have warned: "Early summer unto the 3rd generation, beware Greystone Circle"

The current Lord Shale is the third generation, it is early summer, and more than 1000 goblins now surround Stonefast Citadel. Your associations with the Greystone Circle druids have gotten you banished to the caves below the city. Now all you have to do is survive... and save the city.

Celluloid Pirates (1992)


Celluloid Pirates

Written By: Catherine Brennan

A Buck Rogers in the 25th century adventure – The crew of the Dream Runner hijack the space yacht Masquerade in hopes of capturing some rare, ancient celluloid.

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Northern (L)Attitudes (1997)



Northern (L)Attitudes

A stand-alone adventure ranging from the frozen north to a Jimmy Buffett inspired tropical island in which the heroes were searching for a fabled, lost magic item to combat an ice golem.

Catgut Willy and the Whirling Vortex of Doom (1998)


Catgut Willy and the Whirling Vortex of Doom

Join the search for the missing mages!
Students from the College Arcane have gone AWOL, and it's up to you, their mentors, to find them.