NASCRAG 2008

NASCRAG Presents: The Pretanic Island Saga - "Into the Wind"


All the power of Venezia poises to crush the Islands. What can six smelly humanoids do against that? Whatever you decide, it's sure to involve puzzles, role playing, and exotic locales. Characters include a Bugbear captain, a Gnollish old sea-dog, a Venezian emissary, a couple of Kobold dance hall girls, and a faithful lackey.

A 3 round team advancement tournament.

Round One ($6.00 per person)
RPG00388 Thursday,
August 14, 2008
5:00 pm. - 9:00 pm. OMNI
- Jenning's Ballroom.
RPG00389 Thursday,
August 14, 2008
9:00 pm. - 1:00 am. OMNI
- Jenning's Ballroom.
RPG00390 Friday,
August 15, 2008
1:00 pm. - 5:00 pm. OMNI
- Jenning's Ballroom.
RPG00391 Friday,
August 15, 2008
9:00 pm. - 1:00 am. OMNI
- Jenning's Ballroom.
Round Two (by advancement only)
RPG00392 Saturday,
August 16, 2008
1:00 pm. - 5:00 pm. OMNI
- Jenning's Ballroom.
Round Three (by advancement only)
RPG00394 Saturday,
August 16, 2008
7:00 pm. - 11:00 pm. OMNI
- Jenning's Ballroom.
Awards Party
ZED00004 Saturday,
August 16, 2008
11:00 pm. - ??:?? am. Embassy Suites
- Consulate Room.
(It is located on the 5th floor.)

Here's where to find us in the Omni this year:

Jennings Ballroom

You can NOT find current event registration by using the search tool at http://registration.gencon.com/indy/listevents2.cgi.

You can also NOT find event registration information at http://gencon.highprogrammer.com/gencon-indy-2008.cgi/group/NASCRAG/All_hosts

We have NOT already play-tested rounds one and two several times.

The series name was NOT changed from The Praetorian Island Saga to The Pretanic Island Saga.

The Filking Wieners are NOT writing the event for 2008.

This is NOT the first year of a three year series.

You can NOT find out more about The Filking Wieners at their web site: http://www.filkingwieners.com/ (since they do NOT have a web site!).

Rounds One, Two, and Three were NOT play-tested over Memorial Day weekend.

Rounds One and Two are NOT pretty much ready to go.

Round Three did NOT run long.

We are NOT editing round three to give it a final polish.

(Would it NOT be fun to double the running time for round three and give players half the time to play it? :)

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